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Fable 5.2 takes the lead in all three of our creation tests

We’ve now tested Low, Medium and High on the pagoda, seaplane and kart racer. Here are the results, eight graphs and what the higher effort actually bought.

Fable 5.2 High’s original kart racer. This is gameplay from the submitted output, with its own interface.Credit: LuminaBenchOpen the original results and captures ↗
Fable 5.2 High’s kart racer on a glowing rainbow track, with rival racers, a minimap and a three-lap race.
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Fable 5.2 is the biggest jump I’ve felt in these creation tests since Opus 5.5. The new kart racer is what really sold it to me: a proper character-selection screen, a bright, readable track and a whole game around the initial scene. I posted the gameplay this morning, and it’s worth watching. 1

We’ve now finished nine outputs in Claude Code: Low, Medium and High on our voxel pagoda, 3D seaplane and kart-racing prompts. High leads all three Lumina creation indexes. Even Low is above the previous best recorded score in each of these three tasks. High is the one I’d show first. 2

Fable 5.2 High · our three creation tests
Voxel
1,11422 points above Astra Max; 25 above Opus 5.5 xHigh
3D
1,11518 points above Opus 5.5 xHigh
GameDev
1,11824 points above Opus 5.5 xHigh

The pagoda has a lot more going on

The pagoda is dense without losing the main building. You’ve got the tiered roof, a garden wrapped around it, paths through the trees and smaller islands hanging around the edges. The warm light helps it read as a whole scene, rather than a pile of details added around a tower.

High’s original front capture. The garden, floating islands and lighting are part of the submitted output.Credit: LuminaBenchOpen the original results and captures ↗
Fable 5.2 High’s voxel pagoda, surrounded by dense blossom trees, paths and smaller floating islands in warm light.
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Voxel · 10 November snapshot · best-scoring variant per model. These are Lumina index points.Credit: LuminaBenchExplore the interactive chart ↗
Lumina Voxel Index: Fable 5.2 High 1114, Astra Max 1092 and Opus 5.5 xHigh 1089 lead the current comparison.
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Low scores 1,097 here, Medium 1,105 and High 1,114. That’s the part I like most about this release: it starts strong before you turn the effort up. High’s lead over Astra Max is 22 points, with Opus 5.5 xHigh another three points back. 3

The seaplane looks much more finished

The seaplane is probably the nicest still image from the set. The aircraft sits properly in the scene, the water catches the low sun, and the islands give the camera something to work with. There’s a consistent look to the aircraft, environment and controls.

Fable 5.2 High · 1,115 in the Lumina 3D Index. The capture preserves the original interface and camera.Credit: LuminaBenchOpen the original results and captures ↗
Fable 5.2 High’s detailed white-and-gold floatplane on reflective water beside an island at sunset.
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3D · best available variants. Fable High is 18 index points above Opus 5.5 xHigh.Credit: LuminaBenchExplore the interactive chart ↗
Lumina 3D Index: Fable 5.2 High 1115, Opus 5.5 xHigh 1097 and Sonnet 5.5 xHigh 1095.
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Our 3D scores are 1,100 at Low, 1,107 at Medium and 1,115 at High. For a moving example, here’s the earlier Low-effort seaplane clip. It’s a different setting from the High capture above, and still gives you a good idea of how far the starting point has moved. 4 5

Fable 5.2’s seaplane on an ocean beside a rounded, tree-covered island.

The kart racer completes the set

GameDev is the newest result, and High lands at 1,118, against Opus 5.5 xHigh at 1,094. The glowing track is the obvious attraction, but I also like how easy the scene is to read: the road, racers and interface belong together. You can open the original gameplay post from the sources below.

GameDev · 10 models, best variant per model. Low and Medium also have their own separately scored runs.Credit: LuminaBenchExplore the interactive chart ↗
Lumina GameDev Index: Fable 5.2 High 1118 leads Opus 5.5 xHigh 1094 and Sonnet 5.5 xHigh 1091.
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All three submissions loaded and responded to the native controls in our checks. Separate runs using each game’s original AI and simulation reached the three-lap finish and results screen, then restarted. That completion check is useful, but it isn’t a claim that every item, collision or race is perfectly balanced. Low, Medium and High score 1,098, 1,108 and 1,118 respectively. 6

Our nine native outputs · 10 November 2026
EffortVoxel3DGameDevThree-task mean
Low1,0971,1001,0981,098
Medium1,1051,1071,1081,107
High1,1141,1151,1181,116
Source: Exact configurations and original evidence

Coding and Reasoning tell slightly different stories

The published CursorBench Max result is 60.0%, ahead of Opus 5.5 Max at 57.8%. High is also strong at 56.9%; xHigh is slightly lower at 56.3% in this snapshot. We keep that ordering as reported rather than assuming each extra effort setting must win. 7

Coding · Fable’s 1,149 includes a provisional prediction for missing Terminal-Bench. CursorBench is observed; this is not a fully measured two-source result.Credit: LuminaBenchExplore the interactive chart ↗
Lumina Coding Index: Fable 5.2 Max has a provisional combined score of 1149; Opus 5.5 Max is 1135 with both components observed.
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That missing Terminal-Bench result is worth keeping in mind. Fable’s combined Coding score is 1,149, but one half is still a provisional forecast. The CursorBench result is the solid evidence underneath it; the combined lead is more tentative. 8

Reasoning · Fable Max has 3/3 observed components. A four-point lead over Astra does not by itself establish a decisive separation.Credit: LuminaBenchExplore the interactive chart ↗
Lumina Reasoning Index: Fable 5.2 Max 1172, Astra Max 1168 and GPT-6.1 Sol Max 1160. Fable Max has all three observed sources.
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Reasoning Max has better coverage: all three source results are observed. The current index combines 92.5% on ARC-AGI-2, 93.88% on GPQA Diamond and 90% on Mystery Game Puzzles, putting Fable at 1,172. Astra Max is at 1,168. I’m pleased to see Fable lead, but a four-point gap is small alongside the uncertainty in the source evaluations. 9

Where it lands in Capabilities

The default Expanded, Inclusive view puts Fable Max first at 1,161. That bar currently averages Coding and Reasoning: it has 2/5 category coverage. The three creation results we’ve just tested belong to Low, Medium and High, so Max’s headline score doesn’t include them. 10

Expanded Inclusive · the top Max bars use partial available-category averages. Coverage and inherited estimates are retained in the live hover details.Credit: LuminaBenchExplore the interactive chart ↗
Expanded Inclusive Lumina Capabilities Index, best variants: Fable 5.2 Max 1161, Opus 5.5 Max 1137 and Sonnet 5.5 Max 1127. Those three Max entries each have 2/5 category coverage.
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For the version requiring all five category scores, Fable High is first at 1,116, ahead of Astra Max at 1,106 and Opus 5.5 xHigh at 1,101. Here, 5/5 means all five category scores are available. High’s Coding contribution includes an estimate and its Reasoning contribution is provisional; the Voxel, 3D and GameDev contributions come from the actual submitted outputs.

Expanded Complete · five available categories required, with Voxel, 3D, GameDev, Coding and Reasoning weighted equally. Five available scores need not all be independently measured.Credit: LuminaBenchExplore the interactive chart ↗
Expanded Complete Lumina Capabilities Index: Fable 5.2 High 1116, Astra Max 1106 and Opus 5.5 xHigh 1101. Each has five available category scores, with inherited estimates distinguished in the underlying records.
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High is a real step up in time and cost too

There’s a clear trade-off in our run records. Low’s three generations add up to about $5.78 and 30 minutes. Medium is about $6.82 and 48 minutes. High reaches about $24.26 and 1 hour 50 minutes, with the seaplane taking most of the extra time. These are API-equivalent costs from the retained token records, not a Claude subscription bill.

Recorded cost for the Voxel, 3D and GameDev workload only. Fable’s three points use the corresponding exact-effort Capabilities scores; no missing Max creation cost is invented.Credit: LuminaBenchExplore the interactive chart ↗
Lumina Capabilities Index against total creation cost, including Fable 5.2 Low, Medium and High with all three recorded native workloads.
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High is the version I’d show for the strongest output. Medium is also a useful result: it gets a working set of all three tasks for only a little more recorded cost than Low, and it already clears the older leaders in these particular creation scores. The extra effort is buying a nicer result, but you can see what you’re paying and waiting for.

The creation figures are identity-aware curator assessments of nine individual outputs. Index-point differences aren’t percentage improvements or repeated-run success rates. All eight graphs are frozen to this 10 November snapshot; the linked interactive charts will move as more results arrive. For the release, pricing and access offer, the Fable 5.2 launch article covers those separately.

Sources & references

  1. Lumina’s original Fable 5.2 kart-racer clip ↗

    10 November 2026. The published gameplay clip and Luke’s reaction; not used to infer an unreported reasoning setting.

  2. Fable 5.2: our nine original outputs and run records ↗

    10 November 2026 snapshot. Low, Medium and High in Claude Code on Voxel Pagoda, 3D Seaplane and Mario Kart. Original artifacts, receipts, identity-aware curator assessments and browser evidence are retained; one output per task and setting.

  3. Lumina Voxel Index ↗

    Frozen figure uses 10 November results, Top 10 and best variant per model.

  4. Lumina 3D Index ↗

    Frozen figure uses 10 November results, Top 10 and best variant per model.

  5. Our first Fable 5.2 Low seaplane demo ↗

    9 November 2026. Existing individual demo, explicitly Low effort.

  6. Lumina GameDev Index ↗

    Low 1098, Medium 1108, High 1118. Native input checks and controlled completion with original authored AI are distinct in the retained evidence.

  7. CursorBench: published results ↗

    Retained CursorBench 4.0 results: Fable 5.2 Max 60.0%, High 56.9%, xHigh 56.3%, Medium 54.8%, Low 53.2%. Publisher observations are preserved.

  8. Lumina Coding Index ↗

    Current frozen Coding calculation. Fable Max has observed CursorBench and a provisional forecast for missing Terminal-Bench; its combined score is not fully observed.

  9. Lumina Reasoning Index ↗

    Current frozen three-source equal-weight calculation: ARC-AGI-2, GPQA Diamond and Mystery Game Puzzles. Max has three observed components; lower Fable settings include predictions.

  10. Lumina Capabilities Index ↗

    Five-category snapshot frozen for this article on 10 November 2026. Complete means five available category scores, including inherited estimated/provisional components. Inclusive partial results use only their available categories.